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This is an article about the NPC Bio-Bot. If you were looking for the Player Bio-Bot

See Bio-bot (player)

Biography[]

In Zombotron 2: Time Machine the biobots are portrayed as territorial robotic entities with a specific directive to eliminate threats on Planet Zombotron.

In Zombotron 2: Time Machine, The story reveals that there are more Bio-Bots in the world of Zombotron than just the Player from Zombotron 1. indicating a considerable force that has asserted control over specific areas of interest. This discovery adds a layer of complexity to the storyline, suggesting a coordinated effort or territorial dominance by these Bio-Bots in different regions of the game world. The player must navigate through these controlled zones, facing the collective challenge posed by these programmed entities

It is assumed that the reason the Bio-Bots see the player from Zombotron 2 as a threat is because of to the spaceship incident in Zombotron 2 after the players spaceship crashed into the Orignal Bio-Bot from Zombotron 1. However this is not the case, but rather a result of their natural hostile behavior to eliminate perceived threats and their programming to maintain control.

In Zombotron 2: Time Machine, the Bio-Bots are likely programmed to perceive the player character as a threat due to their territorial and hostile nature. As part of their coding or design, Bio-Bots may identify anything that enters their territory as a potential danger and respond aggressively. In Zombotron 1, the player, acting as the Bio-Bot, demonstrates this aggressive nature by defeating every Zombie, Skeleton, and Corrupted Mining Robot in its path. This reinforces the notion that they are programmed or designed to eliminate anything perceived as a threat. This could be a measure implemented by the organization or entity that created them to ensure the elimination of perceived threats and maintain control over the designated areas of interest to them.

The Bio-Bots' aggressive behavior serves as a gameplay element, adding challenge and intensity to the player's experience as they navigate through the game.

Mission and Purpose:

The Bio-Bots' exact motives remain unconfirmed, whether they automatically function based on their aggressive programming, or if they function under the guidance of orders by humans. As robots, their actions are more likely guided by programming rather than orders by external forces because the involvement of an external force guiding the Bio-Bots is unconfirmed. They could be potentially abandoned and just following their programming.

When idle, Bio bots emit a radio chatter noise, resembling a male voice saying something. However, it's important to note that the content of this communication is indiscernible, and it could be a visual element rather than audible dialogue.

When killed, the Bio-Bots also emit a beeping tone reminiscent of a flatlining ECG, this could potentially be serving as an alert to nearby Bio-Bots.

Gameplay[]

The Biobot's are quite strong enemies, they have a decent manpower and they can double jump like Fina does. The Biobot's are kind of intelligent/smart because they are held responsible for the creation of their vehicles and grinders, but that is not completely confirmed. Biobot's use a strong rapid firing weapon, shooting 3 bullets every burst. They also use their gun as a melee weapon when their enemy gets closer to them, but not only that they can also do this to get rid of the objects that are infront of them to make their way clear, including explosive barrels.

  Bio-Bots seem to be very organized, as they are sometimes seen using machinical traps and driving vehicles [vehicles 1] to transport goods or to attack.

Appearances[]

The biobot was mentioned by Fina in Stage 3 during a conversation with the hero along with her father. The biobot's appear in stage 2 with a vehicle. Biobot's are one of the most major enemies in the game, they are really common in the late game. Biobot's appear in Stage 7, Stage 10, Stage 15 and 16.

Footage of the hero encountering Biobot's while looking for fuel

The hero encountering biobot's while looking for fuel in Stage 2

Strength[]

  • Zombie: Is stronger than zombies and attacks them.
  • Robot: Attacks robots and is weaker than the granade launcher.
  • Skeleton: Is stronger than skeletons and attacks them.
  • Friend and Player: Attacks both but is weaker than them.
  • Spider: Is stronger than spiders and attacks them.
  • Mutant: Is as strong as mutants and attacks them.
  • Robomachine: Is weaker than a Robomachine and doesn't attack it. They try to go past it but get killed.
  • Boss Monster: Is weaker than Boss Monster, they never made any interaction once. But it may be possible for biobot's to provide aggression towards them due to boss monster attacking the protagonist of zombotron, who is also know as Bio-bot (player)

They are the forth of fifth strongest in Zombotron 2: Time Machine.

  1. vehicles

Glitches[]

In Stage 2 of Zombotron 2: Time Machine, if you go to an area with Bio-Bots then you use Milkor MGL and AK-47 to you kill all three Bio-Bots in the long-distance and you get closer, the player will talk normally as if the previous three Bio-Bots were still alive. You can also bring enemies down. If you bring down an enemy down and get closer to the biobot's to see the dialogue, the enemy will not be able to attack you.

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